A downloadable game for Windows and macOS

Genre: Top-Down 2D Action • Procedural Dungeon Escape 

Playtime: 3–5 minutes per run • Quick & replayable runs

Devloped for a class project, Into the Labyrinth is a compact, room-based, semi-procedural action game inspired by the myth of Theseus and the Minotaur. You play as Theseus: learn basic combat in a short tutorial, then push through a  handcrafted dungeon room with randomized layouts, objects & spawns. Each door is locked, you must find and pull a randomly placed lever to unlock the exit and advance. Watch out for Orc variants on your way to the Minotaur...


Key Features

  • Room-Based Progression: Handcrafted room prefabs are reused and varied by randomly placed objects and enemies to keep each run fresh.
  • Interactive Puzzle/Combat Loop: Find the lever to unlock the door, defeat enemies, and proceed upward toward the final chamber.
  • Enemy Variety: Face three types of orcs, each spawn is randomized per room for dynamic encounters.
  • Smart Minions: Lesser orcs utilize grid-based A* pathfinding to navigate room geometry and pursue the player "intelligently".
  • Boss Encounter: The Minotaur also utilizes A* in parallel with a set of different attacks to dodge. Listen for a heart beat, you might be close...
  • Animated, Atmospheric Props: Torche, pits, doors, levers & soon traps, are placed in probabilty for variety.
  • Quick, Replayable Runs: Designed to fit a short-play assignment window while still rewarding learning and mastery.

Gameplay & Mechanics

Core Loop

  1. Enter a room.
  2. Locate and pull the randomly placed lever.
  3. Exit door unlocks,  approach & interact to open it, interact again to go through.
  4. Fight lesser enemies, advance through randomized rooms.
  5. Defeat the Minotaur & escape through the final exit.

Combat & AI

Combat is intentionally trivial, designed around DST: hit, dodge, and use room geometry to your advantage. Lesser orcs are designed to be engaging practice for the boss, they use A* grid pathfinding so they can route around walls and obstacles, flank the player, and punish poor movement. The Minotaur uses A* pathfinding paired with multiple attack types to create a boss encounter that rewards timing and spatial awareness.

Environment

Rooms include decorative and functional elements: animated torches and light sources, pits, crates,  barrels, vases etc. High walls and overlay tiles create depth, players & enemies can walk behind certain walls.


Controls

  • 'WASD'  - Movement in four cardinal directions
  • 'Space'  - Attack
  • 'E' - Interact (pull levers, open/enter doors)
  • 'L-Click' - Button Prompt

Art

Download

Download
IntoTheLabyrinth.zip 45 MB

Comments

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Great job!