Till Dusk is a tense survival extraction. Find your way throughout the map, stick to trails or risk going through wooded areas, find objective items, and remember where you came from as you have to find your way back...

Controls

  • WASD to move
  • Mouse to aim
  • Left click to shoot (interact with UI)
  • Scroll wheel to swap through the hot bar
  • E to interact with lootable objects (requires mouse to hover)

Features

  • Semi-Procedural environments: Noise-driven foliage placement keeps tree & ground cover varied between plays
  • Objectives: Players are tasked to find objective items that are randomly dispersed around the maps' POIs
  • A* Enemies: Zombies route with A*, & wander until aggravated.
  • Time Pressure: Days --> Night system influences not only lighting, but zombie spawn rate.
  • Stamina: Punishing stamina bar that mirrors Tarkov's system

What's next

  • Lootable containers!
    • Items that affect one's playthrough outside of objective items
      • Flashlight, Food, etc.
  • More Objectives!
  • Additional zombie variants!
  • Polish (Sound, UI, Lighting)
  • Wave difficult

Art Used

Github

Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Authormjacob
GenreSurvival
Made withUnity
Tags2D, extraction, Pixel Art, Procedural Generation, Zombies
ContentNo generative AI was used

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